Course Overview
About Course
This 40‑hour UI/UX training offers a comprehensive, hands‑on journey from foundational theory to job-ready output. Beginning with core principles and the design thinking process, participants explore user research methods, personas, empathy mapping, and competitive analysis to ground design decisions in real-world context. Information architecture, user flows, and wireframing form the backbone of UX planning, easing transition into interactive prototyping and iterative design.
Visual and interaction design modules address hierarchy, grid systems, typography, color theory, and micro-interactions, while accessibility training ensures designers build inclusive products following WCAG standards. Emphasis on usability testing—from heuristic reviews to A/B testing—strongly reinforces evidence-based improvements. Practical workflows using tools like Figma, Sketch, and InVision enable students to craft effective design systems and streamline developer handoffs.
Learners complete real projects, from low-fi prototypes to polished portfolio-ready case studies, with mentor-led review sessions throughout. The program culminates in portfolio optimization, presentation coaching, resume guidance, and freelance consulting strategies. Graduates emerge equipped with a robust toolkit, a polished portfolio, and confident interview presence—ready to enter roles such as UX Designer, UI Designer, or Product Designer, with both theoretical insight and practical proficiency.
Course Syllabus
Module 1: Foundations & Design Thinking (4 hrs)
- Principles of UI vs. UX: differences, roles, deliverables
- Design Thinking: empathize, define, ideate, prototype, test cycle
Module 2: User Research & Strategy (6 hrs)
- Research techniques: interviews, surveys, card sorting
- Persona & empathy mapping, user journeys, competitive analysis
Module 3: Information Architecture & User Flows (4 hrs)
- Sitemaps and flow diagrams for clear navigation
- Content structure, labeling, wireframe planning
Module 4: Wireframing & Prototyping (6 hrs)
- Low- to high-fidelity wireframes in Figma/Sketch
- Interactive prototyping, feedback loops and iterations
Module 5: Visual & Interaction Design (6 hrs)
- Visual hierarchy, grid systems, typography, color theory
- Interaction patterns, micro-interactions, UI consistency
Module 6: Usability Testing & Iteration (6 hrs)
- Usability testing techniques: think-aloud, A/B tests, heuristic evaluations
- Iterative improvement based on findings
Module 7: Accessibility & Inclusive Design (4 hrs)
- WCAG standards, designing for diverse users
- Accessible prototyping and design checks
Module 8: Design Systems & Developer Handoff (4 hrs)
- Creating UI kits and design systems, using Figma components
- Dev collaboration tools, redlines, specs, asset export
Module 9: Portfolio & Career Prep (4 hrs)
- UX case study structure, storytelling and presentation
- Resume tips, interview prep, freelancing insights, stakeholder communication
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Key Features
Hands-on projects: 3 real-world mini-projects across modules
Mentorship: live instructor-led sessions with expert feedback
Software tools: Figma, Sketch, InVision for prototyping
Interactive learning: peer critiques, quizzes, live demos
Career support: portfolio development, CV workshops, mock interviews
Lifetime access: to session recordings, templates, and community forums



